Magic: The Gathering Comprehensive Rules

Table of Contents

604. Handling Static Abilities

  • 604.1. Static abilities do something all the time rather than being activated or triggered. They are written as statements, and theyre simply true.
  • 604.2. Static abilities create continuous effects, some of which are prevention effects or replacement effects. These effects are active as long as the permanent with the ability remains on the battlefield and has the ability, or as long as the object with the ability remains in the appropriate zone, as described in rule 113.6.
  • 604.3. Some static abilities are characteristic-defining abilities. A characteristic-defining ability conveys information about an objects characteristics that would normally be found elsewhere on that object (such as in its mana cost, type line, or power/toughness box). Characteristic-defining abilities can add to or override information found elsewhere on that object. Characteristic-defining abilities function in all zones. They also function outside the game.
  • 604.3a A static ability is a characteristic-defining ability if it meets the following criteria: (1) It defines an objects colors, subtypes, power, or toughness; (2) it is printed on the card it affects, it was granted to the token it affects by the effect that created the token, or it was acquired by the object it affects as the result of a copy effect or text-changing effect; (3) it does not directly affect the characteristics of any other objects; (4) it is not an ability that an object grants to itself; and (5) it does not set the values of such characteristics only if certain conditions are met.
  • 604.4. Many Auras, Equipment, and Fortifications have static abilities that modify the object theyre attached to, but those abilities dont target that object. If an Aura, Equipment, or Fortification is moved to a different object, the ability stops applying to the original object and starts modifying the new one.
  • 604.5. Some static abilities apply while a spell is on the stack. These are often abilities that refer to countering the spell. Also, abilities that say As an additional cost to cast . . . , You may pay [cost] rather than pay [this object]s mana cost, and You may cast [this object] without paying its mana cost work while a spell is on the stack.
  • 604.6. Some static abilities apply while a card is in any zone that you could cast or play it from (usually your hand). These are limited to those that read, You may [cast/play] [this card] . . . , You cant [cast/play] [this card] . . . , and [Cast/Play] [this card] only . . . .
  • 604.7. Unlike spells and other kinds of abilities, static abilities cant use an objects last known information for purposes of determining how their effects are applied.