Magic: The Gathering Comprehensive Rules

Table of Contents

119. Life

  • 119.1. Each player begins the game with a starting life total of 20. Some variant games have different starting life totals.
  • 119.1a In a Two-Headed Giant game, each teams starting life total is 30. See rule 810, Two-Headed Giant Variant.
  • 119.1b In a Vanguard game, each players starting life total is 20 plus or minus the life modifier of their vanguard card. See rule 902, Vanguard.
  • 119.1c In a Commander game, each players starting life total is 40. See rule 903, Commander.
  • 119.1d. In a two-player Brawl game, each players starting life total is 25. In a multiplayer Brawl game, each players starting life total is 30. See rule 903.12, Brawl Option.
  • 119.1e In an Archenemy game, the archenemys starting life total is 40. See rule 904, Archenemy.
  • 119.2. Damage dealt to a player normally causes that player to lose that much life. See rule 120.3.
  • 119.3. If an effect causes a player to gain life or lose life, that players life total is adjusted accordingly.
  • 119.4. If a cost or effect allows a player to pay an amount of life greater than 0, the player may do so only if their life total is greater than or equal to the amount of the payment. If a player pays life, the payment is subtracted from their life total; in other words, the player loses that much life.
  • 119.4a If a cost or effect allows a player to pay an amount of life greater than 0 in a Two-Headed Giant game, the player may do so only if their teams life total is greater than or equal to the total amount of life both team members are paying for that cost or effect. If a player pays life, the payment is subtracted from their teams life total.
  • 119.4b Players can always pay 0 life, no matter what their (or their teams) life total is, and even if an effect says players cant pay life.
  • 119.5. If an effect sets a players life total to a specific number, the player gains or loses the necessary amount of life to end up with the new total.
  • 119.6. If a player has 0 or less life, that player loses the game as a state-based action. See rule 704.
  • 119.7. If an effect says that a player cant gain life, that player cant make an exchange such that the players life total would become higher; in that case, the exchange wont happen. Similarly, if an effect redistributes life totals, a player cant receive a new life total such that the players life total would become higher. In addition, a cost that involves having that player gain life cant be paid, and a replacement effect that would replace a life gain event affecting that player wont do anything.
  • 119.8. If an effect says that a player cant lose life, that player cant make an exchange such that the players life total would become lower; in that case, the exchange wont happen. Similarly, if an effect redistributes life totals, a player cant receive a new life total such that the players life total would become lower. In addition, a cost that involves having that player pay life cant be paid.
  • 119.9. Some triggered abilities are written, Whenever [a player] gains life, . . . . Such abilities are treated as though they are written, Whenever a source causes [a player] to gain life, . . . . If a player gains 0 life, no life gain event has occurred, and these abilities wont trigger.
  • 119.10. Some replacement effects are written, If [a player] would gain life, . . . . Such abilities are treated as though they are written, If a source would cause [a player] to gain life, . . . . If a player gains 0 life, no life gain event would occur, and these effects wont apply.