Magic: The Gathering Comprehensive Rules

Table of Contents

205. Type Line

  • 205.1. The type line is printed directly below the illustration. It contains the cards card type(s). It also contains the cards subtype(s) and supertype(s), if applicable.
  • 205.1a Some effects set an objects card type. In such cases, the new card type(s) replaces any existing card types. Counters, effects, and damage marked on the object remain with it, even if they are meaningless to the new card type. Similarly, when an effect sets one or more of an objects subtypes, the new subtype(s) replaces any existing subtypes from the appropriate set (creature types, land types, artifact types, enchantment types, planeswalker types, or spell types). If an objects card type is removed, the subtypes correlated with that card type will remain if they are also the subtypes of a card type the object currently has; otherwise, they are also removed for the entire time the objects card type is removed. Removing an objects subtype doesnt affect its card types at all.
  • 205.1b Some effects change an objects card type, supertype, or subtype but specify that the object retains a prior card type, supertype, or subtype. In such cases, all the objects prior card types, supertypes, and subtypes are retained. This rule applies to effects that use the phrase in addition to its types or that state that something is still a [type, supertype, or subtype]. Some effects state that an object becomes an artifact creature; these effects also allow the object to retain all of its prior card types and subtypes. Some effects state that an object becomes a [creature type or types] artifact creature; these effects also allow the object to retain all of its prior card types and subtypes other than creature types, but replace any existing creature types.
  • 205.2. Card Types
  • 205.2a The card types are artifact, conspiracy, creature, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard. See section 3, Card Types.
  • 205.2b Some objects have more than one card type (for example, an artifact creature). Such objects satisfy the criteria for any effect that applies to any of their card types.
  • 205.2c Tokens have card types even though they arent cards. The same is true of copies of spells and copies of cards.
  • 205.3. Subtypes
  • 205.3a A card can have one or more subtypes printed on its type line.
  • 205.3b Subtypes of each card type except plane are always single words and are listed after a long dash. Each word after the dash is a separate subtype; such objects may have multiple types. Subtypes of planes are also listed after a long dash, but may be multiple words; all words after the dash are, collectively, a single subtype.
  • 205.3c If a card with multiple card types has one or more subtypes, each subtype is correlated to its appropriate card type.
  • 205.3d An object cant gain a subtype that doesnt correspond to one of that objects types.
  • 205.3e If an effect instructs a player to choose a subtype, that player must choose one, and only one, existing subtype, and the subtype must be for the appropriate card type. For example, the player cant choose a land type if an instruction requires choosing a creature type.
  • 205.3f Many cards were printed with subtypes that are now obsolete. Many cards have retroactively received subtypes. Use the Oracle card reference to determine what a cards subtypes are. (See rule 108.1.)
  • 205.3g Artifacts have their own unique set of subtypes; these subtypes are called artifact types. The artifact types are Clue, Contraption, Equipment (see rule 301.5), Food, Fortification (see rule 301.6), Gold, Treasure, and Vehicle (see rule 301.7).
  • 205.3h Enchantments have their own unique set of subtypes; these subtypes are called enchantment types. The enchantment types are Aura (see rule 303.4), Cartouche, Curse, Rune, Saga (see rule 714), Shard, and Shrine.
  • 205.3i Lands have their own unique set of subtypes; these subtypes are called land types. The land types are Desert, Forest, Gate, Island, Lair, Locus, Mine, Mountain, Plains, Power-Plant, Swamp, Tower, and Urzas.
  • 205.3j Planeswalkers have their own unique set of subtypes; these subtypes are called planeswalker types. The planeswalker types are Ajani, Aminatou, Angrath, Arlinn, Ashiok, Basri, Bolas, Calix, Chandra, Dack, Daretti, Davriel, Domri, Dovin, Elspeth, Estrid, Freyalise, Garruk, Gideon, Huatli, Jace, Jaya, Jeska, Karn, Kasmina, Kaya, Kiora, Koth, Liliana, Lukka, Nahiri, Narset, Niko, Nissa, Nixilis, Oko, Ral, Rowan, Saheeli, Samut, Sarkhan, Serra, Sorin, Szat, Tamiyo, Teferi, Teyo, Tezzeret, Tibalt, Tyvar, Ugin, Venser, Vivien, Vraska, Will, Windgrace, Wrenn, Xenagos, Yanggu, and Yanling.
  • 205.3k Instants and sorceries share their lists of subtypes; these subtypes are called spell types. The spell types are Adventure, Arcane, Lesson, and Trap.
  • 205.3m Creatures and tribals share their lists of subtypes; these subtypes are called creature types. The creature types are Advisor, Aetherborn, Ally, Angel, Antelope, Ape, Archer, Archon, Army, Artificer, Assassin, Assembly-Worker, Atog, Aurochs, Avatar, Azra, Badger, Barbarian, Basilisk, Bat, Bear, Beast, Beeble, Berserker, Bird, Blinkmoth, Boar, Bringer, Brushwagg, Camarid, Camel, Caribou, Carrier, Cat, Centaur, Cephalid, Chimera, Citizen, Cleric, Cockatrice, Construct, Coward, Crab, Crocodile, Cyclops, Dauthi, Demigod, Demon, Deserter, Devil, Dinosaur, Djinn, Dog, Dragon, Drake, Dreadnought, Drone, Druid, Dryad, Dwarf, Efreet, Egg, Elder, Eldrazi, Elemental, Elephant, Elf, Elk, Eye, Faerie, Ferret, Fish, Flagbearer, Fox, Fractal, Frog, Fungus, Gargoyle, Germ, Giant, Gnome, Goat, Goblin, God, Golem, Gorgon, Graveborn, Gremlin, Griffin, Hag, Harpy, Hellion, Hippo, Hippogriff, Homarid, Homunculus, Horror, Horse, Human, Hydra, Hyena, Illusion, Imp, Incarnation, Inkling, Insect, Jackal, Jellyfish, Juggernaut, Kavu, Kirin, Kithkin, Knight, Kobold, Kor, Kraken, Lamia, Lammasu, Leech, Leviathan, Lhurgoyf, Licid, Lizard, Manticore, Masticore, Mercenary, Merfolk, Metathran, Minion, Minotaur, Mole, Monger, Mongoose, Monk, Monkey, Moonfolk, Mouse, Mutant, Myr, Mystic, Naga, Nautilus, Nephilim, Nightmare, Nightstalker, Ninja, Noble, Noggle, Nomad, Nymph, Octopus, Ogre, Ooze, Orb, Orc, Orgg, Otter, Ouphe, Ox, Oyster, Pangolin, Peasant, Pegasus, Pentavite, Pest, Phelddagrif, Phoenix, Phyrexian, Pilot, Pincher, Pirate, Plant, Praetor, Prism, Processor, Rabbit, Rat, Rebel, Reflection, Rhino, Rigger, Rogue, Sable, Salamander, Samurai, Sand, Saproling, Satyr, Scarecrow, Scion, Scorpion, Scout, Sculpture, Serf, Serpent, Servo, Shade, Shaman, Shapeshifter, Shark, Sheep, Siren, Skeleton, Slith, Sliver, Slug, Snake, Soldier, Soltari, Spawn, Specter, Spellshaper, Sphinx, Spider, Spike, Spirit, Splinter, Sponge, Squid, Squirrel, Starfish, Surrakar, Survivor, Tentacle, Tetravite, Thalakos, Thopter, Thrull, Treefolk, Trilobite, Triskelavite, Troll, Turtle, Unicorn, Vampire, Vedalken, Viashino, Volver, Wall, Warlock, Warrior, Weird, Werewolf, Whale, Wizard, Wolf, Wolverine, Wombat, Worm, Wraith, Wurm, Yeti, Zombie, and Zubera.
  • 205.3n Planes have their own unique set of subtypes; these subtypes are called planar types. The planar types are Alara, Arkhos, Azgol, Belenon, Bolass Meditation Realm, Dominaria, Equilor, Ergamon, Fabacin, Innistrad, Iquatana, Ir, Kaldheim, Kamigawa, Karsus, Kephalai, Kinshala, Kolbahan, Kyneth, Lorwyn, Luvion, Mercadia, Mirrodin, Moag, Mongseng, Muraganda, New Phyrexia, Phyrexia, Pyrulea, Rabiah, Rath, Ravnica, Regatha, Segovia, Serras Realm, Shadowmoor, Shandalar, Ulgrotha, Valla, Vryn, Wildfire, Xerex, and Zendikar.
  • 205.3p Phenomenon cards, scheme cards, vanguard cards, and conspiracy cards have no subtypes.
  • 205.4. Supertypes
  • 205.4a An object can have one or more supertypes. A cards supertypes are printed directly before its card types. The supertypes are basic, legendary, ongoing, snow, and world.
  • 205.4b An objects supertype is independent of its card type and subtype, even though some supertypes are closely identified with specific card types. Changing an objects card types or subtypes wont change its supertypes. Changing an objects supertypes wont change its card types or subtypes. When an object gains or loses a supertype, it retains any other supertypes it had.
  • 205.4c Any land with the supertype basic is a basic land. Any land that doesnt have this supertype is a nonbasic land, even if it has a basic land type.
  • 205.4d Any permanent with the supertype legendary is subject to the state-based action for legendary permanents, also called the legend rule (see rule 704.5j).
  • 205.4e Any instant or sorcery spell with the supertype legendary is subject to a casting restriction. A player cant cast a legendary instant or sorcery spell unless that player controls a legendary creature or a legendary planeswalker.
  • 205.4f Any permanent with the supertype world is subject to the state-based action for world permanents, also called the world rule (see rule 704.5k).
  • 205.4g Any permanent with the supertype snow is a snow permanent. Any permanent that doesnt have this supertype is a nonsnow permanent, regardless of its name.
  • 205.4h Any scheme card with the supertype ongoing is exempt from the state-based action for schemes (see rule 704.6e).