Magic: The Gathering Comprehensive Rules

Table of Contents

408. Command

  • 408.1. The command zone is a game area reserved for certain specialized objects that have an overarching effect on the game, yet are not permanents and cannot be destroyed.
  • 408.2. Emblems may be created in the command zone. See rule 114, Emblems.
  • 408.3. In the Planechase, Vanguard, Commander, Archenemy, and Conspiracy Draft casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, Casual Variants.