Table of Contents
- 1. Game Concepts
- 100. General
- 101. The Magic Golden Rules
- 102. Players
- 103. Starting the Game
- 104. Ending the Game
- 105. Colors
- 106. Mana
- 107. Numbers and Symbols
- 108. Cards
- 109. Objects
- 110. Permanents
- 111. Tokens
- 112. Spells
- 113. Abilities
- 114. Emblems
- 115. Targets
- 116. Special Actions
- 117. Timing and Priority
- 118. Costs
- 119. Life
- 120. Damage
- 121. Drawing a Card
- 122. Counters
- 100. General
- 101. The Magic Golden Rules
- 102. Players
- 103. Starting the Game
- 104. Ending the Game
- 105. Colors
- 106. Mana
- 107. Numbers and Symbols
- 108. Cards
- 109. Objects
- 110. Permanents
- 111. Tokens
- 112. Spells
- 113. Abilities
- 114. Emblems
- 115. Targets
- 116. Special Actions
- 117. Timing and Priority
- 118. Costs
- 119. Life
- 120. Damage
- 121. Drawing a Card
- 122. Counters
- 2. Parts of a Card
- 200. General
- 201. Name
- 202. Mana Cost and Color
- 203. Illustration
- 204. Color Indicator
- 205. Type Line
- 206. Expansion Symbol
- 207. Text Box
- 208. Power/Toughness
- 209. Loyalty
- 210. Hand Modifier
- 211. Life Modifier
- 212. Information Below the Text Box
- 200. General
- 201. Name
- 202. Mana Cost and Color
- 203. Illustration
- 204. Color Indicator
- 205. Type Line
- 206. Expansion Symbol
- 207. Text Box
- 208. Power/Toughness
- 209. Loyalty
- 210. Hand Modifier
- 211. Life Modifier
- 212. Information Below the Text Box
- 3. Card Types
- 300. General
- 301. Artifacts
- 302. Creatures
- 303. Enchantments
- 304. Instants
- 305. Lands
- 306. Planeswalkers
- 307. Sorceries
- 308. Tribals
- 309. Planes
- 310. Phenomena
- 311. Vanguards
- 312. Schemes
- 313. Conspiracies
- 300. General
- 301. Artifacts
- 302. Creatures
- 303. Enchantments
- 304. Instants
- 305. Lands
- 306. Planeswalkers
- 307. Sorceries
- 308. Tribals
- 309. Planes
- 310. Phenomena
- 311. Vanguards
- 312. Schemes
- 313. Conspiracies
- 4. Zones
- 5. Turn Structure
- 500. General
- 501. Beginning Phase
- 502. Untap Step
- 503. Upkeep Step
- 504. Draw Step
- 505. Main Phase
- 506. Combat Phase
- 507. Beginning of Combat Step
- 508. Declare Attackers Step
- 509. Declare Blockers Step
- 510. Combat Damage Step
- 511. End of Combat Step
- 512. Ending Phase
- 513. End Step
- 514. Cleanup Step
- 500. General
- 501. Beginning Phase
- 502. Untap Step
- 503. Upkeep Step
- 504. Draw Step
- 505. Main Phase
- 506. Combat Phase
- 507. Beginning of Combat Step
- 508. Declare Attackers Step
- 509. Declare Blockers Step
- 510. Combat Damage Step
- 511. End of Combat Step
- 512. Ending Phase
- 513. End Step
- 514. Cleanup Step
- 6. Spells, Abilities, and Effects
- 600. General
- 601. Casting Spells
- 602. Activating Activated Abilities
- 603. Handling Triggered Abilities
- 604. Handling Static Abilities
- 605. Mana Abilities
- 606. Loyalty Abilities
- 607. Linked Abilities
- 608. Resolving Spells and Abilities
- 609. Effects
- 610. One-Shot Effects
- 611. Continuous Effects
- 612. Text-Changing Effects
- 613. Interaction of Continuous Effects
- 614. Replacement Effects
- 615. Prevention Effects
- 616. Interaction of Replacement and/or Prevention Effects
- 600. General
- 601. Casting Spells
- 602. Activating Activated Abilities
- 603. Handling Triggered Abilities
- 604. Handling Static Abilities
- 605. Mana Abilities
- 606. Loyalty Abilities
- 607. Linked Abilities
- 608. Resolving Spells and Abilities
- 609. Effects
- 610. One-Shot Effects
- 611. Continuous Effects
- 612. Text-Changing Effects
- 613. Interaction of Continuous Effects
- 614. Replacement Effects
- 615. Prevention Effects
- 616. Interaction of Replacement and/or Prevention Effects
- 7. Additional Rules
- 700. General
- 701. Keyword Actions
- 702. Keyword Abilities
- 703. Turn-Based Actions
- 704. State-Based Actions
- 705. Flipping a Coin
- 706. Copying Objects
- 707. Face-Down Spells and Permanents
- 708. Split Cards
- 709. Flip Cards
- 710. Leveler Cards
- 711. Double-Faced Cards
- 712. Meld Cards
- 713. Substitute Cards
- 714. Saga Cards
- 715. Adventurer Cards
- 716. Controlling Another Player
- 717. Ending Turns and Phases
- 718. The Monarch
- 719. Restarting the Game
- 720. Subgames
- 721. Merging with Permanents
- 722. Taking Shortcuts
- 723. Handling Illegal Actions
- 700. General
- 701. Keyword Actions
- 702. Keyword Abilities
- 703. Turn-Based Actions
- 704. State-Based Actions
- 705. Flipping a Coin
- 706. Copying Objects
- 707. Face-Down Spells and Permanents
- 708. Split Cards
- 709. Flip Cards
- 710. Leveler Cards
- 711. Double-Faced Cards
- 712. Meld Cards
- 713. Substitute Cards
- 714. Saga Cards
- 715. Adventurer Cards
- 716. Controlling Another Player
- 717. Ending Turns and Phases
- 718. The Monarch
- 719. Restarting the Game
- 720. Subgames
- 721. Merging with Permanents
- 722. Taking Shortcuts
- 723. Handling Illegal Actions
- 8. Multiplayer Rules
- 800. General
- 801. Limited Range of Influence Option
- 802. Attack Multiple Players Option
- 803. Attack Left and Attack Right Options
- 804. Deploy Creatures Option
- 805. Shared Team Turns Option
- 806. Free-for-All Variant
- 807. Grand Melee Variant
- 808. Team vs. Team Variant
- 809. Emperor Variant
- 810. Two-Headed Giant Variant
- 811. Alternating Teams Variant
- 800. General
- 801. Limited Range of Influence Option
- 802. Attack Multiple Players Option
- 803. Attack Left and Attack Right Options
- 804. Deploy Creatures Option
- 805. Shared Team Turns Option
- 806. Free-for-All Variant
- 807. Grand Melee Variant
- 808. Team vs. Team Variant
- 809. Emperor Variant
- 810. Two-Headed Giant Variant
- 811. Alternating Teams Variant
- 9. Casual Variants
511. End of Combat Step
- 511.1. The end of combat step has no turn-based actions. Once it begins, the active player gets priority. (See rule 117, “Timing and Priority.”)
- 511.2. Abilities that trigger “at end of combat” trigger as the end of combat step begins. Effects that last “until end of combat” expire at the end of the combat phase.
- 511.3. As soon as the end of combat step ends, all creatures and planeswalkers are removed from combat. After the end of combat step ends, the combat phase is over and the postcombat main phase begins (see rule 505).