Magic: The Gathering Comprehensive Rules

Table of Contents

307. Sorceries

  • 307.1. A player who has priority may cast a sorcery card from their hand during a main phase of their turn when the stack is empty. Casting a sorcery as a spell uses the stack. (See rule 601, Casting Spells.)
  • 307.2. When a sorcery spell resolves, the actions stated in its rules text are followed. Then its put into its owners graveyard.
  • 307.3. Sorcery subtypes are always a single word and are listed after a long dash: Sorcery Arcane. Each word after the dash is a separate subtype. The set of sorcery subtypes is the same as the set of instant subtypes; these subtypes are called spell types. Sorceries may have multiple subtypes. See rule 205.3k for the complete list of spell types.
  • 307.4. Sorceries cant enter the battlefield. If a sorcery would enter the battlefield, it remains in its previous zone instead.
  • 307.5. If a spell, ability, or effect states that a player can do something only any time they could cast a sorcery or only as a sorcery, it means only that the player must have priority, it must be during the main phase of their turn, and the stack must be empty. The player doesnt need to have a sorcery card they could cast. Effects that would preclude that player from casting a sorcery spell dont affect the players capability to perform that action (unless the action is actually casting a sorcery spell).
  • 307.5a Similarly, if an effect checks to see if a spell was cast any time a sorcery couldnt have been cast, its checking only whether the spells controller cast it without having priority, during a phase other than their main phase, or while another object was on the stack.