Magic: The Gathering Comprehensive Rules

Table of Contents

115. Targets

  • 115.1. Some spells and abilities require their controller to choose one or more targets for them. The targets are object(s) and/or player(s) the spell or ability will affect. These targets are declared as part of the process of putting the spell or ability on the stack. The targets cant be changed except by another spell or ability that explicitly says it can do so.
  • 115.1a An instant or sorcery spell is targeted if its spell ability identifies something it will affect by using the phrase target [something], where the something is a phrase that describes an object and/or player. The target(s) are chosen as the spell is cast; see rule 601.2c. (If an activated or triggered ability of an instant or sorcery uses the word target, that ability is targeted, but the spell is not.)
  • 115.1b Aura spells are always targeted. An Auras target is specified by its enchant keyword ability (see rule 702.5, Enchant). The target is chosen as the spell is cast; see rule 601.2c. An Aura permanent doesnt target anything; only the spell is targeted. (An activated or triggered ability of an Aura permanent can also be targeted.)
  • 115.1c An activated ability is targeted if it identifies something it will affect by using the phrase target [something], where the something is a phrase that describes an object and/or player. The target(s) are chosen as the ability is activated; see rule 602.2b.
  • 115.1d A triggered ability is targeted if it identifies something it will affect by using the phrase target [something], where the something is a phrase that describes an object and/or player. The target(s) are chosen as the ability is put on the stack; see rule 603.3d.
  • 115.1e Some keyword abilities, such as equip and modular, represent targeted activated or triggered abilities, and some keyword abilities, such as mutate, cause spells to have targets. In those cases, the phrase target [something] appears in the rule for that keyword ability rather than in the ability itself. (The keywords reminder text will often contain the word target.) See rule 702, Keyword Abilities.
  • 115.2. Only permanents are legal targets for spells and abilities, unless a spell or ability (a) specifies that it can target an object in another zone or a player, or (b) targets an object that cant exist on the battlefield, such as a spell or ability. See also rule 115.4.
  • 115.3. The same target cant be chosen multiple times for any one instance of the word target on a spell or ability. If the spell or ability uses the word target in multiple places, the same object or player can be chosen once for each instance of the word target (as long as it fits the targeting criteria). This rule applies both when choosing targets for a spell or ability and when changing targets or choosing new targets for a spell or ability (see rule 115.7).
  • 115.4. Some spells and abilities that refer to damage require any target, another target, two targets, or similar rather than target [something]. These targets may be creatures, players, or planeswalkers. Other game objects, such as noncreature artifacts or spells, cant be chosen.
  • 115.5. A spell or ability on the stack is an illegal target for itself.
  • 115.6. A spell or ability that requires targets may allow zero targets to be chosen. Such a spell or ability is still said to require targets, but that spell or ability is targeted only if one or more targets have been chosen for it.
  • 115.7. Some effects allow a player to change the target(s) of a spell or ability, and other effects allow a player to choose new targets for a spell or ability.
  • 115.7a If an effect allows a player to change the target(s) of a spell or ability, each target can be changed only to another legal target. If a target cant be changed to another legal target, the original target is unchanged, even if the original target is itself illegal by then. If all the targets arent changed to other legal targets, none of them are changed.
  • 115.7b If an effect allows a player to change a target of a spell or ability, the process described in rule 115.7a is followed, except that only one of those targets may be changed (rather than all of them or none of them).
  • 115.7c If an effect allows a player to change any targets of a spell or ability, the process described in rule 115.7a is followed, except that any number of those targets may be changed (rather than all of them or none of them).
  • 115.7d If an effect allows a player to choose new targets for a spell or ability, the player may leave any number of the targets unchanged, even if those targets would be illegal. If the player chooses to change some or all of the targets, the new targets must be legal and must not cause any unchanged targets to become illegal.
  • 115.7e When changing targets or choosing new targets for a spell or ability, only the final set of targets is evaluated to determine whether the change is legal.
  • 115.7f A spell or ability may divide or distribute an effect (such as damage or counters) among one or more targets. When changing targets or choosing new targets for that spell or ability, the original division cant be changed.
  • 115.8. Modal spells and abilities may have different targeting requirements for each mode. An effect that allows a player to change the target(s) of a modal spell or ability, or to choose new targets for a modal spell or ability, doesnt allow that player to change its mode. (See rule 700.2.)
  • 115.9. Some objects check what another spell or ability is targeting. Depending on the wording, these may check the current state of the targets, the state of the targets at the time they were selected, or both.
  • 115.9a An object that looks for a [spell or ability] with a single target checks the number of times any object or player was chosen as the target of that spell or ability when it was put on the stack, not the number of its targets that are currently legal. If the same object or player became a target more than once, each of those instances is counted separately.
  • 115.9b An object that looks for a [spell or ability] that targets [something] checks the current state of that spell or abilitys targets. If an object it targets is still in the zone its expected to be in or a player it targets is still in the game, that targets current information is used, even if its not currently legal for that spell or ability. If an object it targets is no longer in the zone its expected to be in or a player it targets is no longer in the game, that target is ignored; its last known information is not used.
  • 115.9c An object that looks for a [spell or ability] that targets only [something] checks the number of different objects or players that were chosen as targets of that spell or ability when it was put on the stack (as modified by effects that changed those targets), not the number of those objects or players that are currently legal targets. If that number is one (even if the spell or ability targets that object or player multiple times), the current state of that spell or abilitys target is checked as described in rule 115.9b.
  • 115.10. Spells and abilities can affect objects and players they dont target. In general, those objects and players arent chosen until the spell or ability resolves. See rule 608, Resolving Spells and Abilities.
  • 115.10a Just because an object or player is being affected by a spell or ability doesnt make that object or player a target of that spell or ability. Unless that object or player is identified by the word target in the text of that spell or ability, or the rule for that keyword ability, its not a target.
  • 115.10b In particular, the word you in an objects text doesnt indicate a target.