Magic: The Gathering Comprehensive Rules

Table of Contents

114. Emblems

  • 114.1. Some effects put emblems into the command zone. An emblem is a marker used to represent an object that has one or more abilities, but no other characteristics.
  • 114.2. An effect that creates an emblem is written [Player] gets an emblem with [ability]. This means that [player] puts an emblem with [ability] into the command zone. The emblem is both owned and controlled by that player.
  • 114.3. An emblem has no characteristics other than the abilities defined by the effect that created it. In particular, an emblem has no name, no types, no mana cost, and no color.
  • 114.4. Abilities of emblems function in the command zone.
  • 114.5. An emblem is neither a card nor a permanent. Emblem isnt a card type.